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There are some tough creatures to fight in the trees, so junglers are usually stocky bruisers or tanky champions that can dish out a decent amount of damage while also being comfortable taking a few hits themselves.
Of course, some unorthodox picks make their way in from time to time, but fighters and tanks are generally considered the safe option.
You can find some of our top picks in our Best Junglers Guide. It's not a complete player-versus-environment experience for a jungler, though.
Once you've collected your buffs and defeated all the monsters on your side of the map, you can begin consulting your minimap for any lanes which might need some help.
One of the best ways to do this is by ganking an ally's lane at just the right time, catch them off guard, and secure kills to gain an advantage.
It's knowing when to attempt these ganks and which paths to take which is what separates the best junglers from the rest, so keep an eye out for low health targets who've pushed a little too far forward in lane.
This way you've got a much greater chance of ambushing them when they've got no way of escape. As a player who can often oversee the entire battlefield, the jungler is also usually the one who monitors important buffs and objectives across the map such as the Elder Dragon and Baron Nashor.
Finally, you'll need to keep tabs on the enemy jungler's position. By no means do you need to have the foresight of an oracle, but it's key that you're somewhat aware of which lanes they might target, and even how well they're doing in comparison to you.
The best junglers monitor the opponent's jungler, perhaps warding the opposing jungle and catching them off guard as they're fighting monsters, or simply ganking the same lane to swing things in their favour.
There are a number of different routes you can take through the jungle and over time players have studied and optimised them to find the jungle path that are most efficient and most successful.
Otherwise you can back to heal, or look for a gank in lane if one appears available. This path is more ideal for champions with area-of-effect- damage and who need the health regen from Red buff.
Essentially the reverse of what you would do on the Blue team. From there you can do Raptors, Wolves and Krugs if your health allows. Skirmisher's Sabre - Increases damage against monsters; drastically increases mana regeneration while in the jungle.
Stalker's Blade - Increases damage against monsters; drastically increases mana regeneration while in the jungle.
Tracker's Knife - Increases damage against monsters; drastically increases mana regeneration while in the jungle.
Buy and use wards. Wards allow you to remove the fog of war from an area in which the ward is placed, allowing you to spot incoming enemy ambushes before the enemies can see you.
Using wards when jungling will help both you and your team spot enemies, avoid ambushes, and plan counter-attacks. You can buy wards from the store.
Wards are only available on the Summoner's Rift map. Know which monsters to kill. Start by taking on one of the red or blue monsters early in the game, as doing so will both buff you and afford you enough experience to level up.
As you work your way up to higher-level monsters and eventually the boss-level monsters, such as the dragon , you may want to request help from a laner.
Clearing a "camp" a section of the jungle that contains several monsters will prompt the monsters' respective respawn timers to begin counting down.
Gank the enemy team. Ganking refers to ambushing and weakening or even killing champions from the opposing team by attacking them from the side or from behind.
Ganks often involve teaming up with a laner above or below your jungle location. Killing an opponent gets experience for you and gold for the player who lands the killing blow.
Communicate with your team. As with any competitive online play, make sure that you're talking to your team and assessing what they need from you.
You may start in a strictly supportive role e. Kill the boss monsters. Boss monsters, such as the dragon and Baron Nashor, provide team-wide buffs when killed by any player.
Since both of these monsters spawn relatively late in the game, you should be a high enough level to take one or both on without much help.
Manage your time. As a jungler, you'll need to make sure that you're always attacking something, be it a monster, a minion, or an enemy champion.
Since your overall XP gain relies on you making up the slack by killing as many monsters as possible, it's important to maintain that momentum.
Make sure that you gank when appropriate, attack monsters when possible, and support your team with wards during periods of down-time.
If you find yourself waiting around for something to happen, it's probably time to move to a new location.
Banana Head. Always before starting baron, check how much damage your smite will do. Ward around the baron so you can see any enemies approaching.
Designate someone with a lot of CC usually the support to stand on the other side of the baron pit and stop any enemies. Keep a close eye on the baron's health.
If you have great communication with your team, stop attacking baron with spells once it hits ish health. The enemy might flash in excitement and you can kill them.
Then resume taking baron. Most barons steals rely on a smite too early or no smite at all. Only smite when baron's health is around or your smite does more damage.
Clearing the camps resets the timer and allows you more opportunity to farm as the game progresses. Another option you have to farming or ganking is to set-up a countergank.
This is when you expect an enemy gank and walk to that area to turn the gank against the enemy. With an assumed number advantage, enemy players will commit farther than they would if they knew that the number of champions are equal.
Thus, you lie in wait and reveal yourself as the enemy starts to overcommit. The easiest way to plan a countergank is to get vision of the enemy jungler.
If you know where the jungler is, you can follow him on the map. Placing wards around his jungle camps is a great way to follow his path. Another great indicator for a countergank is when one of your ally laners is very low on health.
This is a signal for the enemy jungler to show up and try to pick up the kill. Attempting a countergank can also allow your ally laner to continue farming when they would not otherwise feel safe.
As a jungler, your priority on warding is keeping track of the enemy jungler. Whenever possible, you will want to try to get a Warding Totem down on an enemy jungle camp.
This can catch the jungler moving across the map. Even the absence of movement is information you can use to figure out where the enemy jungler currently is located.
The other important area of the map you want to control is the river. Taking the scuttle crabs is not only high in gold value but also gives your team vision in the river for a short duration.
Scuttle crabs are a very high priority camp for this reason. Putting a Vision Ward in the river brushes for your team can be very useful.
It helps to track the enemy jungler and alerts your team to any potential roams from the enemy mid laner.
Swapping out from a Warding Totem to an Oracle Lens is very common for junglers. An Oracle Lens allows the jungler to see if he has been spotted in his map movements and to clear out any enemy vision on his path.
Using your Smite on jungle camps gives your champion health, so make sure to use it after your champion takes damage from the camp. It is also better to try to use it as the killing blow to make sure you secure the last hit on the camp.
Chilling Smite deals damage and slows the enemy champion. It is great for chasing down and staying in range of enemy champions. Challenging Smite reduces the incoming damage from the smited champion and increases your damage against that champion over a short duration.
Challenging Smite is great for dueling an enemy champion. Flash or Ghost are preferably used for securing a kill on a gank.
In other cases, you may need to use Flash to get away from an enemy invading your jungle. Make sure to Flash a wall if you can to gain maximum distance.
As the jungler, it is your job to secure the large neutral monsters in the game. Dragons, Rift Herald, and Baron are your responsibility.
Therefore, it is very important to make sure you have Smite up when your team is attempting one of these monsters. Hovering over your smite will tell you the amount of damage your Smite will do at your current level.
Smite levels up in damage as your champion levels up in the game. Smite deals true damage, so the amount of damage it displays on the tooltip is all you need to calculate on the monster.
This means that it is preferable that the enemy jungler never gets in range to attempt a Smite steal from you. You can use your crowd control abilities and allies to try to zone away the enemy jungler from attempting a Smite steal.
Tracking how quickly the health bar is going down is crucial to timing your Smite correctly.
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